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Learn Digital Art, Computer Graphics, and your design software of choice.

Learn step by step, from core art and graphics concepts to the software you choose.

Primary Curriculum

1
Warm-up Sector Art Fundamentals Shape, value, composition, and perspective drills that stabilize every later topic.
Unlocked
2
Acceleration Sector CG Core Concepts Rendering vocabulary, pipelines, and imaging concepts that make the rest of the route readable.
Live Now
3
Technical Handling Art Techniques Controlled studies in lighting, material breakup, and stylization for stronger decision making.
Locked
4
Systems Lap CG Intermediate Coordinate spaces, transforms, camera reasoning, and how scene data actually flows.
Locked
5
Mastery Push Art Mastery Higher-order critique, intentional style direction, and stronger visual storytelling habits.
Locked
6
Final Sector CG Advanced Theory The heavy math, shading, and pipeline concepts reserved for the last unlock on the board.
Locked

Software Curriculum

Software Tracks
Software Track Blender Geometry nodes, shading workflows, and production problem-solving drills across the full Blender pipeline.
0/14 Locked
Software Track Unreal Engine Realtime environment logic, materials, lighting, and production flow once the base lane is cleared.
0/8 Locked
Software Track Houdini Procedural thinking, simulation literacy, and node-based worldbuilding for advanced technical artists.
0/4 Locked
Software Track Graphics Programming Shaders, buffers, APIs, and the lower-level rendering ideas that power everything above the surface.
0/6 Locked
Software Track Substance Designer Material graph literacy, authored wear patterns, and procedural texture construction for production use.
0/3 Locked
Software Track DaVinci Resolve Finishing passes, grading, and editorial polish once the image-making fundamentals are already stable.
0/1 Locked